Loony Foxes
A mischief-driven runner where every level is a stolen afternoon. Cooperative chaos, hand-painted woods, a soundtrack that grins back.
We build games and small apps with mystery, style, and soul. Three projects in active making — no big deal. come in.
A mischief-driven runner where every level is a stolen afternoon. Cooperative chaos, hand-painted woods, a soundtrack that grins back.
Coming soon
A tap-to-fly arcade pocket game with feathers and physics in equal measure.
A lonely cockpit, a dying star, and a field of rocks that remember being a planet.
One tap. One feather. Endless puddles.
Race a friend through painted woods after dark.
A pocket cockpit for slow afternoons.
How the fictional studio identity was shaped for a memorable first impression.
A sample article about testing mechanics before full content expansion.
On color, silhouette, lighting, and the visual cohesion that ties a world together.
We start with one image, one sound, or one verb that won't leave us alone. Everything else negotiates around it.
A scrappy build in a week. If the verb feels right at 30 frames per second, the project earns a name.
Cut every system that doesn't argue for the feeling. What's left is small, dense, and ours.